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Pick Up Sticks adds strategy to your game, requiring more than just good golf skills. In this match-play game, for each hole lost, a player can remove one club from their opponent’s bag. The opponent can reclaim their clubs as they win holes, but the challenge lies in choosing which club to take. The putter is often left immune, as playing without one is too big of a handicap. However, taking away a sand wedge can significantly impact your opponent’s short game. Pick Up Sticks is a great game for beginners, forcing players to get creative with limited equipment.
In No Alibis, players can replay a set number of shots, based on their handicap. Typically, three-fourths of the player's handicap is used for the number of replays allowed. This format is especially fun for those who love to complain about missed opportunities, as it gives them a chance to erase mistakes, but they must stick with the second shot, no matter where it lands. This game will test players' mental toughness and add an interesting twist to traditional play.
Wolf, a three-player game, adds excitement to each hole. The player with the middle-distance drive is the “wolf,” and must beat the combined net scores of the other two players (the "hunters") on that hole. The stakes are higher for the wolf, who must match their net score against the hunters’ total. Strategy is key—especially when carryovers come into play—since the wolf doesn’t share in the winnings if they win. This game keeps players on their toes as they jockey for position and attempt to outscore the others.
Scotch Foursome, or Foursome, is a popular format where two players alternate shots, with one player driving on even holes and the other on odd holes. This format uses half of the combined handicaps, and strategy plays a significant role in deciding who drives which holes. It's a fast-paced game that requires teamwork and skill, and it promotes camaraderie as players work together to achieve a common goal.
Bridge is a foursome game with a unique twist. One team makes a bid on how many strokes it will take them to complete the hole. The opposing team can either bid lower, accept the bet, or double it. After bidding, both teams play the hole, and the winner is the team that fulfills their bid. The game adds a layer of strategy and tension, especially when the betting gets competitive.
Selected Score is a leisurely format that requires players to select their best net score from each hole over two rounds of 18 holes. It’s perfect for weekend tournaments or casual play, with players using a two-thirds or three-fourths handicap. The player with the lowest total score wins. This format lets golfers focus on consistency rather than one-off performances.
Medal Play: The most straightforward format, players aim for the lowest gross or net score over 18 holes, with handicaps used to level the field.
Scramble: Teams of four golfers play from the best shot of the group on each hole, with players required to use at least four of their drives during the round. This format encourages teamwork and is often used in charity tournaments.
Flag Tournament: Players are given a number of strokes based on their handicap, and the goal is to complete 18 holes before using up all their strokes. The winner is determined by how far they advance on the course with the given strokes.
Pink Ball: In teams of four, players rotate using a pink ball. Only the golfer with the pink ball on a hole contributes to the team’s score for that hole. The team with the best pink ball score wins.
Trouble: A fun point-based game where players accumulate "trouble points" for errors like hitting into water hazards or bunkers. The goal is to finish the round with the fewest points.
Chicago: Players receive a negative quota based on their handicap, and points are awarded for bogeys, pars, birdies, and eagles. The goal is to clear the hurdle by the most points.
Murphy: A player off the green must get up-and-down to win units from others.
Scruffy: A player calls a bet that they can make par after a poor tee shot.
Garbage: A collection of side bets, such as hitting a tree and still making par (Barkies), or making par after hitting into water (Splashies). These add a fun element to any round.
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